C# Dependency Injection: Everything You Need to Know About Dependency Injection In C#

Dependency Injection (DI) is a design pattern in software development that enables objects to obtain their dependencies from external sources instead of creating them internally. In simpler terms, DI is a way of achieving loose coupling in software applications.

When an object has a dependency, it requires a reference to the dependent object to function properly. Traditionally, objects would create their dependencies, making it difficult to change or update them if needed.

However, with DI, we can decouple objects from their dependencies and allow the dependencies to be injected into the object from the outside.

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C# Dependency Injection

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Prototype Design Pattern: Everything You Need to Know

Introduction: Design patterns are reusable solutions to common problems in software design. One such pattern is the Prototype Design Pattern, which allows you to create new objects by cloning existing ones.

This article will explore the Prototype Design Pattern when to use it, real-world examples, advantages and disadvantages, UML diagram, and how to implement it with a complete code example in C#.

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Prototype Design Pattern

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Mastering Design Patterns in C#: Best Practices for High-Quality Code (2023)

Design Patterns are a set of reusable solutions to commonly occurring problems in software design. They are not a finished design that we can transform directly into code but rather a guide for solving problems.

The goal of using Design Patterns is to increase the efficiency and effectiveness of software development and provide a common vocabulary for developers to discuss design solutions.

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Design-Patterns

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Abstract Factory Design Pattern in C#: Real-World Example and Code Explanations

The Abstract Factory Design Pattern is a creational design pattern that provides a way to create families of related or dependent objects without specifying their concrete classes. This blog post will explore the Abstract Factory Design Pattern in C#, using a real-world example and providing code explanations.

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SOLID Design Principles in C#: A Complete Example

SOLID is a set of five design principles introduced by Robert C. Martin in 2000 to make code more maintainable, flexible, and scalable. This article will explore these principles and how they can be applied when using C#. We will also learn real-world examples to show how to implement these principles.

SOLID Design Principles

SOLID is a widely recognized acronym that represents a set of five fundamental design principles in software development: the Single Responsibility PrincipleOpen-Closed PrincipleLiskov Substitution PrincipleInterface Segregation Principle, and Dependency Inversion Principle

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SOLID Design Principles

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