Singleton Design Pattern in C#: A Beginner’s Guide with Examples

The Singleton design pattern is one of the most commonly used software development design patterns. It is a creational pattern that ensures a class can have only one instance while providing a global access point to this instance.

This blog post will explore the Singleton design pattern in C#, its use cases, and various ways to implement it.

Singleton Design Pattern in C#


SOLID Design Principles in C#: A Complete Example

SOLID is a set of five design principles introduced by Robert C. Martin in 2000 to make code more maintainable, flexible, and scalable. This article will explore these principles and how they can be applied when using C#. We will also learn real-world examples to show how to implement these principles.

SOLID Design Principles

SOLID is a widely recognized acronym that represents a set of five fundamental design principles in software development: the Single Responsibility PrincipleOpen-Closed PrincipleLiskov Substitution PrincipleInterface Segregation Principle, and Dependency Inversion Principle

SOLID Design Principles


C# dispose vs finalize – Understanding the difference between dispose and finalize in C#

Dispose() and finalize() are two important methods used for releasing resources in C#. These methods are used for cleaning up resources like database connections and files if they are no longer required. but there are some significant differences between the dispose and finalize methods in C#.

In C#, Dispose() and Finalize() are methods that are used to release unmanaged resources held by an object. The Dispose() method is defined in the IDisposable interface, whereas the Finalize() method is defined in the Object class. The Dispose() method can be called explicitly by the user, whereas Finalize() method is automatically called by the GC (garbage collector) before an object is destroyed.

Dispose() vs finalize()


Web services vs API: Top 10+ difference between API and Web Service

A Web API & Web service are ways for two machines to communicate with each other over a network. They both allow for information to be exchanged between a client and a server.

An API or web service hosted on a machine can receive requests from other devices(such as smartphones, computers, and tablets) over a network and sends back the requested resources, which can be in various formats like XML, JSON, HTML, images, audio files, etc.
Web APIs and web services look similar but have some key differences, so we need to know them before incorporating them into our project.

Web API vs Web Services


C# Partial Class And Partial Methods With Examples

C# Partial classes and partial methods will allow you to split the implementation of a class or a method across multiple files. This can be useful when working with automatically generated code, as it allows you to make changes to the generated code without losing them when the code is regenerated.

The partial keyword allows you to split the definition of a class, struct, interface, or method into multiple source(.cs) files. Each file contains a part of the definition, and all the parts are combined when the application is compiled.

This article will provide an overview of partial classes and partial methods in C#, including how and why they are implemented.

C# Partial class


C# Struct with [Examples]

C# Struct: A struct in C# is a value type that represents a lightweight object. It is similar to a class but stored on the stack rather than the heap. A struct is faster to create and use than a class. It is useful when you want to create small, lightweight objects to hold value-type data rather than a reference type.

It is also useful when you want to create mutable objects (that can be modified after they are created).

Structs have some limitations compared to classes. For example, structs cannot be inherited from other structs or classes. It also does not support some advanced features that classes support, such as virtual methods and polymorphism.

C# Struct


C# Hashtable vs Dictionary vs HashSet

A Hashtable, Dictionary, and HashSet are all data structures that store and retrieve data based on keys. However, there are some important differences between them.

Difference-between-Hashtable, Dictionary-and-HashSet


C# Hashtable with example – How to use and when to use?

In this blog post, we will take a deep dive into C# hashtables, explaining what they are, how they work, and how to use them effectively in our C# code.

We will also cover some common scenarios where hashtables can be particularly useful, as well as some tips and best practices for working with them. By the end of this post, you should have a solid understanding of hashtables and how to leverage their power in your C# projects.



Understanding C# Queue Class With Examples

C# Queue is a linear data structure that follows the First-In-First-Out (FIFO) principle. In other words, the first element added to the queue will be the first one to be removed. This makes queues useful for storing data that needs to be processed in a specific order. The queue is the opposite of the Stack<T> collection.

In C#, the Queue class is a generic collection that implements the IEnumerable interface and provides a variety of methods for adding, accessing, and removing elements in the queue.

C# Queue