Jump statements allow you to control the flow of your program. They are also known as control transfer statements. There are several types of jump statements in C#, including break, continue, goto, return, and throw.
In this post, we will try to learn different types of jump statements available in C# with multiple examples. Additionally, we will discuss how and where to use them.
C# Tutorial
Learn C# programming language with this comprehensive C# tutorial series. From beginner to advanced topics, It covers everything you need to know to become proficient in C# programming.
Is vs As operator in C#: Understanding the differences between is and as operator in C#
is vs as operator in c#:
In C#, the IS and AS operators are essential keywords used to determine the type of an object during runtime.
The IS operator checks the type of an object and returns a boolean
value, which is true if the object is of the same type and false if not. On the other hand, the AS operator not only checks the type of an object but also performs a type conversion if the object is compatible with the given type.
Abstract Factory Design Pattern in C#: Real-World Example and Code Explanations
The Abstract Factory Design Pattern is a creational design pattern that provides a way to create families of related or dependent objects without specifying their concrete classes. This blog post will explore the Abstract Factory Design Pattern in C#, using a real-world example and providing code explanations.
Singleton Design Pattern in C#: A Beginner’s Guide with Examples
The Singleton design pattern is one of the most commonly used software development design patterns. It is a creational pattern that ensures a class can have only one instance while providing a global access point to this instance.
This blog post will explore the Singleton design pattern in C#, its use cases, and various ways to implement it.
SOLID Design Principles in C#: A Complete Example
SOLID is a set of five design principles introduced by Robert C. Martin in 2000 to make code more maintainable, flexible, and scalable. This article will explore these principles and how they can be applied when using C#. We will also learn real-world examples to show how to implement these principles.
SOLID Design Principles
SOLID is a widely recognized acronym that represents a set of five fundamental design principles in software development: the Single Responsibility Principle, Open-Closed Principle, Liskov Substitution Principle, Interface Segregation Principle, and Dependency Inversion Principle.Â
C# dispose vs finalize – Understanding the difference between dispose and finalize in C#
Dispose() and finalize() are two important methods used for releasing resources in C#. These methods are used for cleaning up resources like database connections and files if they are no longer required. but there are some significant differences between the dispose
and finalize
methods in C#.
In C#, Dispose() and Finalize() are methods that are used to release unmanaged resources held by an object. The Dispose() method is defined in the IDisposable interface, whereas the Finalize() method is defined in the Object class. The Dispose() method can be called explicitly by the user, whereas Finalize() method is automatically called by the GC (garbage collector) before an object is destroyed.
Web API vs web service: Top 10+ Differences between web API and web service in C#
Web API vs web service: A Web API & Web service are ways for two machines to communicate with each other over a network. They both allow for information to be exchanged between a client and a server.
An API or web service hosted on a machine can receive requests from other devices(such as smartphones, computers, and tablets,) over a network and sends back the requested resources, which can be in various formats like XML, JSON, HTML, images, audio files, etc.
Web APIs and web services look similar but they have some key differences, so it’s important for us to know them before incorporating them into our project.
Key Differences Between Web API and Web Service in C#
C# Partial Class And Partial Methods With Examples
C# Partial classes and partial methods will allow you to split the implementation of a class or a method across multiple files. This can be useful when working with automatically generated code, as it allows you to make changes to the generated code without losing them when the code is regenerated.
The partial
keyword allows you to split the definition of a class, struct, interface, or method into multiple source(.cs) files. Each file contains a part of the definition, and all the parts are combined when the application is compiled.
This article will provide an overview of partial classes and partial methods in C#, including how and why they are implemented.
C# Struct with [Examples]
C# Struct: A struct in C# is a value type that represents a lightweight object. It is similar to a class but stored on the stack rather than the heap. A struct is faster to create and use than a class. It is useful when you want to create small, lightweight objects to hold value-type data rather than a reference type.
It is also useful when you want to create mutable objects (that can be modified after they are created).
Structs have some limitations compared to classes. For example, structs cannot be inherited from other structs or classes. It also does not support some advanced features that classes support, such as virtual methods and polymorphism.
C# Hashtable vs Dictionary vs HashSet
A Hashtable, Dictionary, and HashSet are all data structures that store and retrieve data based on keys. However, there are some important differences between them.